How Computer Games Help Children Learn

How Computer Games Help Children Learn PDF Author: D. Shaffer
Publisher: Springer
ISBN: 0230601995
Category : Education
Languages : en
Pages : 242

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Book Description
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Legal Education in the Digital Age

Legal Education in the Digital Age PDF Author: Edward Rubin
Publisher: Cambridge University Press
ISBN: 1107378729
Category : Law
Languages : en
Pages :

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Book Description
During the coming decades, the digital revolution that has transformed so much of our world will transform legal education as well. The digital production and distribution of course materials will powerfully affect both the content and the way materials are used in the classroom and library. This collection of essays by leading legal scholars in various fields explores three aspects of this coming transformation. The first set of essays discusses the way digital materials will be created and how they will change concepts of authorship as well as methods of production and distribution. The second set explores the impact of digital materials on law school classrooms and law libraries and the third set considers the potential transformation of the curriculum that the materials are likely to produce. Taken together, these essays provide a guide to momentous changes that every legal teacher and scholar needs to understand.

Minds in Play

Minds in Play PDF Author: Yasmin Bettina Kafai
Publisher: Routledge
ISBN: 0805815120
Category : Education
Languages : en
Pages : 357

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Book Description
Video games more than any other media have brought technology into children's homes and hearts. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games. Kafai presents a constructionist vision of computer-based learning activities in schools. She follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming games in Logo to teach fractions to third graders. The children transformed their classroom into a game design studio for six months, learning programming, writing stories and dialogues, constructing representations of fractions, creating package designs and advertisements, considering interface design issues, and devising teaching strategies. In this context, programming became a medium for children's personal and creative expression; in the design of their games children engaged their fantasies and built relationships with other pockets of reality that went beyond traditional school approaches. The ideas and discussions presented in this book address educators, researchers, and software and curriculum designers interested in children's learning and thinking with educational technologies.

Young Children, Videos and Computer Games

Young Children, Videos and Computer Games PDF Author: Jack Sanger
Publisher: Psychology Press
ISBN: 9780750707015
Category : Education
Languages : en
Pages : 232

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Book Description
This book is a study of 4-9 year olds and their experiences with computers, computer games and videos, both at home and at school. It is based on two years' research, funded jointly by the British Film Institute and the British Library, during which the children were shadowed, observed and interviewed along with peers, siblings, parents and teachers. Many important insights were gained into how parents and teachers view technological change; what they know about their children's use of the technology; and what, in fact, children actually do in their bedrooms, with their friends or alone. Significant issues were raised relating to entertainment technology, parenting and teaching; particularly in relation to gender, popular culture, the possible value of computer games and videos, and the lack of mediation of children's experiences. The authors conclude that there is an overall feeling that children are being left to drift in a leisure world of growing technological sophistication, where realism is increasing and the boundaries between fact and fiction, diminishing. To become critical consumers capable of managing this aspect of their lives, the authors contend that wholesale changes are needed to the way education is viewed and delivered. This book deals with important issues at the forefront of social and educational politics: issues that are at the heart of current moral debates over censorship and the young. It is written in a jargon-free non-academic style and will make a fascinating read for educators and parents alike.

Game Face

Game Face PDF Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages :

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Book Description


Coding for Kids

Coding for Kids PDF Author: Raymond Deep
Publisher: Independently Published
ISBN: 9781708486471
Category :
Languages : en
Pages : 137

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Book Description
If you want that your children learn how to code, then keep reading... Are they excited about technology and video games, and ready to learn the power of the software behind them? If SO, Coding for Kids is here to take you on a journey and help get your kids started on coding for success. The word is out there is a long-term shortage of people in STEM fields. Why not give your child a leg up in today's world and get them interested in computer programming at a younger age? This might sound like a daunting task. But the reality is, new tools and teaching methods are teaching millions of children to code by giving it to them in small bites that their minds can handle. Sure, building a real video game is going to be complex, but you would be surprised how easy it is for children to learn how to build simple video games and get totally excited about it. In this book, we will take you from start to finish to help get your child started. Some of the topics discussed include: An introduction to Scratch 3. Learn what it is and how it can help your child learn coding skills at the appropriate level for their age. Tips for successful coding and avoiding frustration. Specific examples giving children the exact steps they need to get started with simple but instructive projects. Learn how to include motion, looks, sound, and events in a Scratch project. Discover how to animate characters and change scenes or levels in a game. See the exact steps needed to build a script and tie it to a specific object or character in a game. What's a sprite? How do you create an if statement? What are the loops? If your child doesn't know now, they will by the time you finish this book. Learn the importance of planning. Find out what pseudocode is and how to storyboard your projects. An overview of what coding can do for you and career opportunities. Ten interactive games and activities, and key scripts used to create them. 25 suggested self-directed activities to further learning. Even if your children have never approached to a programming language, this book is full of detailed images that will guide them step by step into the fantastic world of Scratch 3. Even if they don't know how practically find and use the tools, this book contains alto the links and the instructions that will allow them using all the instruments in the right way! Even if you are skeptical about the importance of programming, this book will change your mind because your children will improve tremendously their logical skills and will be excited trying to solve the coding challenges contained in this book. Get your child started on a path to computing excellence! You can't afford to wait, everyone else is going it, and your child will be left behind if they don't at least learn the basics of coding, don't wait a minute more... SCROLL UP THE PAGE AND CLICK BUY NOW BUTTON!

Educational Toys: 20 Tips You Can't Afford to Miss

Educational Toys: 20 Tips You Can't Afford to Miss PDF Author: Nancy Rose
Publisher: Lulu Press, Inc
ISBN: 1329802926
Category : Education
Languages : en
Pages :

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Book Description
Most parents complain that their child does not concentrate on his/her academic pursuits, but instead whiles away the time, playing with toys. For such parents, and for all others, educational toys have come like a breath of fresh air and a ray of hope. Discover everything you need to know by grabbing a copy of this ebook today.

How Computer Games Help Children Learn

How Computer Games Help Children Learn PDF Author: D. Shaffer
Publisher: Springer
ISBN: 0230601995
Category : Education
Languages : en
Pages : 242

View

Book Description
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Legal Education in the Digital Age

Legal Education in the Digital Age PDF Author: Edward Rubin
Publisher: Cambridge University Press
ISBN: 1107378729
Category : Law
Languages : en
Pages :

View

Book Description
During the coming decades, the digital revolution that has transformed so much of our world will transform legal education as well. The digital production and distribution of course materials will powerfully affect both the content and the way materials are used in the classroom and library. This collection of essays by leading legal scholars in various fields explores three aspects of this coming transformation. The first set of essays discusses the way digital materials will be created and how they will change concepts of authorship as well as methods of production and distribution. The second set explores the impact of digital materials on law school classrooms and law libraries and the third set considers the potential transformation of the curriculum that the materials are likely to produce. Taken together, these essays provide a guide to momentous changes that every legal teacher and scholar needs to understand.

Minds in Play

Minds in Play PDF Author: Yasmin Bettina Kafai
Publisher: Routledge
ISBN: 0805815120
Category : Education
Languages : en
Pages : 357

View

Book Description
Video games more than any other media have brought technology into children's homes and hearts. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games. Kafai presents a constructionist vision of computer-based learning activities in schools. She follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming games in Logo to teach fractions to third graders. The children transformed their classroom into a game design studio for six months, learning programming, writing stories and dialogues, constructing representations of fractions, creating package designs and advertisements, considering interface design issues, and devising teaching strategies. In this context, programming became a medium for children's personal and creative expression; in the design of their games children engaged their fantasies and built relationships with other pockets of reality that went beyond traditional school approaches. The ideas and discussions presented in this book address educators, researchers, and software and curriculum designers interested in children's learning and thinking with educational technologies.

Young Children, Videos and Computer Games

Young Children, Videos and Computer Games PDF Author: Jack Sanger
Publisher: Psychology Press
ISBN: 9780750707015
Category : Education
Languages : en
Pages : 232

View

Book Description
This book is a study of 4-9 year olds and their experiences with computers, computer games and videos, both at home and at school. It is based on two years' research, funded jointly by the British Film Institute and the British Library, during which the children were shadowed, observed and interviewed along with peers, siblings, parents and teachers. Many important insights were gained into how parents and teachers view technological change; what they know about their children's use of the technology; and what, in fact, children actually do in their bedrooms, with their friends or alone. Significant issues were raised relating to entertainment technology, parenting and teaching; particularly in relation to gender, popular culture, the possible value of computer games and videos, and the lack of mediation of children's experiences. The authors conclude that there is an overall feeling that children are being left to drift in a leisure world of growing technological sophistication, where realism is increasing and the boundaries between fact and fiction, diminishing. To become critical consumers capable of managing this aspect of their lives, the authors contend that wholesale changes are needed to the way education is viewed and delivered. This book deals with important issues at the forefront of social and educational politics: issues that are at the heart of current moral debates over censorship and the young. It is written in a jargon-free non-academic style and will make a fascinating read for educators and parents alike.

Game Face

Game Face PDF Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages :

View

Book Description


Coding for Kids

Coding for Kids PDF Author: Raymond Deep
Publisher: Independently Published
ISBN: 9781708486471
Category :
Languages : en
Pages : 137

View

Book Description
If you want that your children learn how to code, then keep reading... Are they excited about technology and video games, and ready to learn the power of the software behind them? If SO, Coding for Kids is here to take you on a journey and help get your kids started on coding for success. The word is out there is a long-term shortage of people in STEM fields. Why not give your child a leg up in today's world and get them interested in computer programming at a younger age? This might sound like a daunting task. But the reality is, new tools and teaching methods are teaching millions of children to code by giving it to them in small bites that their minds can handle. Sure, building a real video game is going to be complex, but you would be surprised how easy it is for children to learn how to build simple video games and get totally excited about it. In this book, we will take you from start to finish to help get your child started. Some of the topics discussed include: An introduction to Scratch 3. Learn what it is and how it can help your child learn coding skills at the appropriate level for their age. Tips for successful coding and avoiding frustration. Specific examples giving children the exact steps they need to get started with simple but instructive projects. Learn how to include motion, looks, sound, and events in a Scratch project. Discover how to animate characters and change scenes or levels in a game. See the exact steps needed to build a script and tie it to a specific object or character in a game. What's a sprite? How do you create an if statement? What are the loops? If your child doesn't know now, they will by the time you finish this book. Learn the importance of planning. Find out what pseudocode is and how to storyboard your projects. An overview of what coding can do for you and career opportunities. Ten interactive games and activities, and key scripts used to create them. 25 suggested self-directed activities to further learning. Even if your children have never approached to a programming language, this book is full of detailed images that will guide them step by step into the fantastic world of Scratch 3. Even if they don't know how practically find and use the tools, this book contains alto the links and the instructions that will allow them using all the instruments in the right way! Even if you are skeptical about the importance of programming, this book will change your mind because your children will improve tremendously their logical skills and will be excited trying to solve the coding challenges contained in this book. Get your child started on a path to computing excellence! You can't afford to wait, everyone else is going it, and your child will be left behind if they don't at least learn the basics of coding, don't wait a minute more... SCROLL UP THE PAGE AND CLICK BUY NOW BUTTON!

Game Informer Magazine

Game Informer Magazine PDF Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages :

View

Book Description


Educational Toys: 20 Tips You Can't Afford to Miss

Educational Toys: 20 Tips You Can't Afford to Miss PDF Author: Nancy Rose
Publisher: Lulu Press, Inc
ISBN: 1329802926
Category : Education
Languages : en
Pages :

View

Book Description
Most parents complain that their child does not concentrate on his/her academic pursuits, but instead whiles away the time, playing with toys. For such parents, and for all others, educational toys have come like a breath of fresh air and a ray of hope. Discover everything you need to know by grabbing a copy of this ebook today.

Journal of Social Studies Research

Journal of Social Studies Research PDF Author:
Publisher:
ISBN:
Category : Social sciences
Languages : en
Pages : 336

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Book Description


School Library Journal

School Library Journal PDF Author:
Publisher:
ISBN:
Category : Children's libraries
Languages : en
Pages : 1282

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Book Description