Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII PDF Author: Piggyback
Publisher: Piggyback
ISBN: 9780804162852
Category : Games
Languages : en
Pages : 317

Get Book

Book Description
Provides a guide to the game that covers both the main and side quests, featuring walkthroughs, secrets, and unlockables.

Lightning Returns: Final Fantasy XIII - Strategy Guide

Lightning Returns: Final Fantasy XIII - Strategy Guide PDF Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1627760709
Category : Games
Languages : en
Pages :

Get Book

Book Description
The world has moved on. Time is no more. People do not age but they can still die from accidents or murder. And so, the population has slowly dwindled and there remains only four main areas left in the world. Lightning awakes from her crystal slumber with one task: to save as many souls as she can before the world ends in thirteen days. Join us as we scour every corner of Nova Chrysalia from the Wildlands to the Dead Dunes and back again. In the main guide: - A complete guide as to the best way to complete each main quest, side quest and in what order. - Complete side quest and Canvas of Prayers sections. - Full Ultimate Lair walkthrough with optimal strategy for Ereshkigal. - Aeronite strategy and video. - Trophy and achievement guide. - HD videos with commentary.

Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII PDF Author: Piggyback
Publisher: Piggyback
ISBN: 9780804162869
Category : Games
Languages : en
Pages : 352

Get Book

Book Description
Provides a guide to the game that covers both the main and side quests, featuring walkthroughs, secrets, and unlockables.

Lightning Returns - Final Fantasy XIII

Lightning Returns - Final Fantasy XIII PDF Author: Piggyback Interactive Ltd Staff
Publisher:
ISBN: 9781908172525
Category : Fantasy games
Languages : en
Pages : 336

Get Book

Book Description
“With so many things to be accomplished and uncovered in a game world teeming with opportunities, this book will be a teacher with boundless patience, a savior when things seem bleak, and a wise friend always on hand to offer the advice you need. It is encyclopedic, yet unfailingly accessible. Our longtime partner, Piggyback, has accomplished miracles in creating this authoritative (and beautiful!) companion tome.”Motomu ToriyamaDirector, Lightning Returns: Final Fantasy XIIIBonus: Includes a unique code for free download of the “Art of War” DLC, which comprises and outfit, weapon and shield.Bonus: An extra 32-page section presents beautiful concept art and exclusive insights directly from the development team.Bonus: Includes two ribbon bookmarks for easy navigation.Bonus: Comprises an extra-large 2-sided map poster covering the entire game world.352 pages printed on high-quality paper and bound in a hard cover.All main quests and side quests covered, with annotated maps offering immediate solutions.Special rewards, hidden dungeons, New Game+ bonuses, Trophies and Achievements - all at your fingertips!The game‘s most complex (and hidden!) systems laid bare in an approachable yet comprehensive Strategy & Analysis chapter.All-encompassing Bestiary and Inventory chapters, with all details on every last monster and item.Main quests, side quests and optional challenges - all streamlined for 100% completion.

Final Fantasy XIII - Strategy Guide

Final Fantasy XIII - Strategy Guide PDF Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1630419052
Category : Games
Languages : en
Pages :

Get Book

Book Description
Six people, from very different backgrounds, get thrown together in a series of tumultuous events. A Pulse fal'Cie (a demi-god) has been found in the seaside town of Bodhum, a place where the fates of everyone converge and the discovery sets in motion a chain of events that will change the world forever. An innocent fireworks display in the town soon turns nasty when government soldiers storm the peaceful celebration and commit everyone to the Purge (sending individuals "contaminated" by the Pulse fal'Cie into exile). This is where your story and legend begins. Can you fight fate? Our guide covers everything you need to complete the game 100% including: - A complete walkthrough of all thirteen chapters. - All Cie'th stone marks and missions completed, with detailed strategies for every one. - Weapons and Shop lists and much more! Coming Soon Version 1.1 - A detailed guide on the optimum Crystarium paths for all characters as well as optional uses for them. - An upgrade guide for the most efficient way to level up your weapons to save you time and a lot of Gil. - Complete trophy/achievement guide.

The Semiotics of Architecture in Video Games

The Semiotics of Architecture in Video Games PDF Author: Gabriele Aroni
Publisher: Bloomsbury Publishing
ISBN: 1350152323
Category : Literary Criticism
Languages : en
Pages : 193

Get Book

Book Description
Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: - How digital architecture relates to real architecture - Where the inspiration for digital gaming architecture comes from, and how it moves into new directions - How the design of virtual architecture influences gameplay and storytelling. Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from NaissanceE, Assassin's Creed II and Final Fantasy XV, The Semiotics of Architecture in Video Games discusses the techniques used to create successful virtual spaces and proposes a framework to analyse video game architecture, ultimately explaining how to employ architectural solutions in video games in a systematic and effective way.

Fight, Magic, Items

Fight, Magic, Items PDF Author: Aidan Moher
Publisher: Hachette UK
ISBN: 0762479647
Category : Games & Activities
Languages : en
Pages : 386

Get Book

Book Description
Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history—and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.

Rhetorical Machines

Rhetorical Machines PDF Author: John Jones
Publisher: University Alabama Press
ISBN: 0817359540
Category : Language Arts & Disciplines
Languages : en
Pages : 294

Get Book

Book Description
A landmark volume that explores the interconnected nature of technologies and rhetorical practice Rhetorical Machines addresses new approaches to studying computational processes within the growing field of digital rhetoric. While computational code is often seen as value-neutral and mechanical, this volume explores the underlying, and often unexamined, modes of persuasion this code engages. In so doing, it argues that computation is in fact rife with the values of those who create it and thus has powerful ethical and moral implications. From Socrates’s critique of writing in Plato’s Phaedrus to emerging new media and internet culture, the scholars assembled here provide insight into how computation and rhetoric work together to produce social and cultural effects. This multidisciplinary volume features contributions from scholar-practitioners across the fields of rhetoric, computer science, and writing studies. It is divided into four main sections: “Emergent Machines” examines how technologies and algorithms are framed and entangled in rhetorical processes, “Operational Codes” explores how computational processes are used to achieve rhetorical ends, “Ethical Decisions and Moral Protocols” considers the ethical implications involved in designing software and that software’s impact on computational culture, and the final section includes two scholars’ responses to the preceding chapters. Three of the sections are prefaced by brief conversations with chatbots (autonomous computational agents) addressing some of the primary questions raised in each section. At the heart of these essays is a call for emerging and established scholars in a vast array of fields to reach interdisciplinary understandings of human-machine interactions. This innovative work will be valuable to scholars and students in a variety of disciplines, including but not limited to rhetoric, computer science, writing studies, and the digital humanities.

Early Modernity and Video Games

Early Modernity and Video Games PDF Author: Florian Kerschbaumer
Publisher: Cambridge Scholars Publishing
ISBN: 1443862347
Category : History
Languages : en
Pages : 265

Get Book

Book Description
We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII PDF Author: Piggyback
Publisher: Piggyback
ISBN: 9780804162852
Category : Games
Languages : en
Pages : 317

View

Book Description
Provides a guide to the game that covers both the main and side quests, featuring walkthroughs, secrets, and unlockables.

Lightning Returns: Final Fantasy XIII - the Complete Officia

Lightning Returns: Final Fantasy XIII - the Complete Officia PDF Author: Piggyback
Publisher:
ISBN: 9781908172471
Category : Fantasy games
Languages : en
Pages : 336

View

Book Description
Provides a guide to the game that covers both the main and side quests, featuring walkthroughs, secrets, and unlockables.

Lightning Returns: Final Fantasy XIII - Strategy Guide

Lightning Returns: Final Fantasy XIII - Strategy Guide PDF Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1627760709
Category : Games
Languages : en
Pages :

View

Book Description
The world has moved on. Time is no more. People do not age but they can still die from accidents or murder. And so, the population has slowly dwindled and there remains only four main areas left in the world. Lightning awakes from her crystal slumber with one task: to save as many souls as she can before the world ends in thirteen days. Join us as we scour every corner of Nova Chrysalia from the Wildlands to the Dead Dunes and back again. In the main guide: - A complete guide as to the best way to complete each main quest, side quest and in what order. - Complete side quest and Canvas of Prayers sections. - Full Ultimate Lair walkthrough with optimal strategy for Ereshkigal. - Aeronite strategy and video. - Trophy and achievement guide. - HD videos with commentary.

Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII PDF Author: Piggyback
Publisher: Piggyback
ISBN: 9780804162869
Category : Games
Languages : en
Pages : 352

View

Book Description
Provides a guide to the game that covers both the main and side quests, featuring walkthroughs, secrets, and unlockables.

Lightning Returns - Final Fantasy XIII

Lightning Returns - Final Fantasy XIII PDF Author: Piggyback Interactive Ltd Staff
Publisher:
ISBN: 9781908172525
Category : Fantasy games
Languages : en
Pages : 336

View

Book Description
“With so many things to be accomplished and uncovered in a game world teeming with opportunities, this book will be a teacher with boundless patience, a savior when things seem bleak, and a wise friend always on hand to offer the advice you need. It is encyclopedic, yet unfailingly accessible. Our longtime partner, Piggyback, has accomplished miracles in creating this authoritative (and beautiful!) companion tome.”Motomu ToriyamaDirector, Lightning Returns: Final Fantasy XIIIBonus: Includes a unique code for free download of the “Art of War” DLC, which comprises and outfit, weapon and shield.Bonus: An extra 32-page section presents beautiful concept art and exclusive insights directly from the development team.Bonus: Includes two ribbon bookmarks for easy navigation.Bonus: Comprises an extra-large 2-sided map poster covering the entire game world.352 pages printed on high-quality paper and bound in a hard cover.All main quests and side quests covered, with annotated maps offering immediate solutions.Special rewards, hidden dungeons, New Game+ bonuses, Trophies and Achievements - all at your fingertips!The game‘s most complex (and hidden!) systems laid bare in an approachable yet comprehensive Strategy & Analysis chapter.All-encompassing Bestiary and Inventory chapters, with all details on every last monster and item.Main quests, side quests and optional challenges - all streamlined for 100% completion.

Final Fantasy XIII - Strategy Guide

Final Fantasy XIII - Strategy Guide PDF Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1630419052
Category : Games
Languages : en
Pages :

View

Book Description
Six people, from very different backgrounds, get thrown together in a series of tumultuous events. A Pulse fal'Cie (a demi-god) has been found in the seaside town of Bodhum, a place where the fates of everyone converge and the discovery sets in motion a chain of events that will change the world forever. An innocent fireworks display in the town soon turns nasty when government soldiers storm the peaceful celebration and commit everyone to the Purge (sending individuals "contaminated" by the Pulse fal'Cie into exile). This is where your story and legend begins. Can you fight fate? Our guide covers everything you need to complete the game 100% including: - A complete walkthrough of all thirteen chapters. - All Cie'th stone marks and missions completed, with detailed strategies for every one. - Weapons and Shop lists and much more! Coming Soon Version 1.1 - A detailed guide on the optimum Crystarium paths for all characters as well as optional uses for them. - An upgrade guide for the most efficient way to level up your weapons to save you time and a lot of Gil. - Complete trophy/achievement guide.

The Semiotics of Architecture in Video Games

The Semiotics of Architecture in Video Games PDF Author: Gabriele Aroni
Publisher: Bloomsbury Publishing
ISBN: 1350152323
Category : Literary Criticism
Languages : en
Pages : 193

View

Book Description
Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: - How digital architecture relates to real architecture - Where the inspiration for digital gaming architecture comes from, and how it moves into new directions - How the design of virtual architecture influences gameplay and storytelling. Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from NaissanceE, Assassin's Creed II and Final Fantasy XV, The Semiotics of Architecture in Video Games discusses the techniques used to create successful virtual spaces and proposes a framework to analyse video game architecture, ultimately explaining how to employ architectural solutions in video games in a systematic and effective way.

Fight, Magic, Items

Fight, Magic, Items PDF Author: Aidan Moher
Publisher: Hachette UK
ISBN: 0762479647
Category : Games & Activities
Languages : en
Pages : 386

View

Book Description
Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history—and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.

Rhetorical Machines

Rhetorical Machines PDF Author: John Jones
Publisher: University Alabama Press
ISBN: 0817359540
Category : Language Arts & Disciplines
Languages : en
Pages : 294

View

Book Description
A landmark volume that explores the interconnected nature of technologies and rhetorical practice Rhetorical Machines addresses new approaches to studying computational processes within the growing field of digital rhetoric. While computational code is often seen as value-neutral and mechanical, this volume explores the underlying, and often unexamined, modes of persuasion this code engages. In so doing, it argues that computation is in fact rife with the values of those who create it and thus has powerful ethical and moral implications. From Socrates’s critique of writing in Plato’s Phaedrus to emerging new media and internet culture, the scholars assembled here provide insight into how computation and rhetoric work together to produce social and cultural effects. This multidisciplinary volume features contributions from scholar-practitioners across the fields of rhetoric, computer science, and writing studies. It is divided into four main sections: “Emergent Machines” examines how technologies and algorithms are framed and entangled in rhetorical processes, “Operational Codes” explores how computational processes are used to achieve rhetorical ends, “Ethical Decisions and Moral Protocols” considers the ethical implications involved in designing software and that software’s impact on computational culture, and the final section includes two scholars’ responses to the preceding chapters. Three of the sections are prefaced by brief conversations with chatbots (autonomous computational agents) addressing some of the primary questions raised in each section. At the heart of these essays is a call for emerging and established scholars in a vast array of fields to reach interdisciplinary understandings of human-machine interactions. This innovative work will be valuable to scholars and students in a variety of disciplines, including but not limited to rhetoric, computer science, writing studies, and the digital humanities.

Early Modernity and Video Games

Early Modernity and Video Games PDF Author: Florian Kerschbaumer
Publisher: Cambridge Scholars Publishing
ISBN: 1443862347
Category : History
Languages : en
Pages : 265

View

Book Description
We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.