The Music of Nobuo Uematsu in the Final Fantasy Series

The Music of Nobuo Uematsu in the Final Fantasy Series PDF Author: Richard Anatone
Publisher: Intellect Books
ISBN: 1789385563
Category : Computers
Languages : en
Pages : 315

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Book Description
Nobuo Uematsu is one of the most influential Japanese composers of the current age. One of Japan’s most beloved living composers, he has been composing music for the popular franchise since 1987, inspiring a new generation of classical music fans, and named by Time Magazine as an ‘innovator’ of the new wave of music. Sometimes described as the Beethoven of video game music, Nobuo Uematsu has built his career and reputation from his soundtracks to the enduring Final Fantasy series of video games, which are notable for their remarkable cinematic feel. Classic FM radio describes Nobuo as ‘part John Williams, part Wagnerian leitmotif, part new-age soundscaper – and a legend in his own right’. He has so far appeared five times in the top 20 of the annual Classic FM Hall of Fame, voted for by listeners. This is the first book-length study on the music of Uematsu. It takes a variety of different analytical approaches to his music. It offers readers interested in ludomusicology (the study of and research into video game music) a variety of ways in which to understand Uematsu’s compositional process and the role that video game music has in the overall gaming experience. Those interested in Uematsu’s music will gain a greater appreciation and understanding of his compositional processes and his interaction with musical narrative, and those interested in ludomusicology in general will be shown various methodologies that can be applied to a single composer. Those interested in composing for video games or movies will also be given insight into how they might compose for a narrative themselves. Professional musicians will gain deeper insight into the music from selected games in the series, as each chapter applies traditional theoretical and musicological methodologies to selected games from the series. It my also be a useful educational resource for use in their own studies by student and amateur musicians. Foreword by William Gibbons, associate professor of musicology at Texas Christian University. Editor Richard Anatone is a professor of music theory at Prince George's Community College in Largo, Maryland. It will be a valuable resource for ludomusicologists, as well as academics from a variety of disciplines who work in popular music and culture, film and visual media, and subjects traditionally marginalized by the Western 'Classical' canon. It will also be of interest to fans of the Final Fantasy series, both inside and outside of academia and to composers of video game music. It will also appeal to readers interested in the business and marketing side of the video game industry, and who want to learn from the successes of live video game concerts and how symbolism and thematic interplay aids in drawing gamers’ attention to soundtracks and concerts of video game music. Game developers will learn how to recognize potential composers and compositional approaches that will aid in storytelling, fandom and gamer immersion. General video game historians who want to learn more about Square’s early years and eventual transition into a powerhouse development company will also find much to interest them. While there have been several edited collections in the subdiscipline of ludomusicology, this is the first book to address a composer’s oeuvre as the main subject. It brings together a variety of methodologies and voices on the subject, and has potential to become a model for future composer-focused studies.

Final Fantasy

Final Fantasy PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages :

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Book Description


Video Game Songs

Video Game Songs PDF Author: Source Wikipedia
Publisher: University-Press.org
ISBN: 9781230590585
Category :
Languages : en
Pages : 36

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Book Description
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (music and lyrics not included). Pages: 34. Chapters: Music of the Chocobo series, Music of Final Fantasy IX, Music of Final Fantasy XIII, Music of Final Fantasy VIII, Music of Final Fantasy X-2, Music of Final Fantasy III, Parodius music, Super Mario Bros. theme, Still Alive, Korobeiniki, List of songs in the Donkey Konga series, Follow the Nightingale, Still Alive: The Remixes, Eyes on Me, Jordan, Late Goodbye, Haze, Ranse Eroica, Girl in the Tower, It's a skull, True..., Even Rats, Control, To My Boyfriend, Burning Heat, Here Come The Champ. Excerpt: The Chocobo video game series is a spin-off series composed of over a dozen games developed by Square Co. and later by Square Enix featuring a super deformed version of the Chocobo, a Final Fantasy series mascot and fictional bird, as the protagonist. Several of the titles have received separate album releases of music from the game. The music of the Chocobo series includes soundtrack albums for the Chocobo's Mysterious Dungeon sub-series-comprising Chocobo's Mysterious Dungeon, Chocobo's Dungeon 2, and Final Fantasy Fables: Chocobo's Dungeon-and soundtrack albums of music from Chocobo Racing, Final Fantasy Fables: Chocobo Tales, and Chocobo and the Magic Picture Book: The Witch, The Maiden, and the Five Heroes, as well as an album of arranged music from Chocobo's Mysterious Dungeon and a single entitled Chocobo no Fushigina Dungeon Toki Wasure No Meikyuu: Door Crawl for the vocal theme song of Final Fantasy Fables: Chocobo's Dungeon. The first album of the discography released was the soundtrack to Chocobo's Mysterious Dungeon, Chocobo no Fushigina Dungeon Original Soundtrack. It was released by DigiCube in 1997 and was reprinted by Square Enix in 2006. An arranged album of music from that game was released in under the title Chocobo no Fushigina Dungeon Coi Vanni Gialli...

Understanding Video Game Music

Understanding Video Game Music PDF Author: Tim Summers
Publisher: Cambridge University Press
ISBN: 1107116872
Category : Computers
Languages : en
Pages : 248

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Book Description
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

Music In Video Games

Music In Video Games PDF Author: K.J. Donnelly
Publisher: Routledge
ISBN: 1134692110
Category : Music
Languages : en
Pages : 246

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Book Description
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

Final Fantasy XV Official Works Limited Edition

Final Fantasy XV Official Works Limited Edition PDF Author: Square Enix
Publisher: Dark Horse Comics
ISBN: 1506715745
Category : Games & Activities
Languages : en
Pages : 208

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Book Description
A full-color, oversized, hardcover tome that faithfully adapts the original Japanese material, detailing the creation of the most recent entry in the Final Fantasy saga! Final Fantasy XV's world of Eos is filled with wonderous scenery, larger-than-life creatures, diverse cultures, and treacherous foes. Experience hundreds of pieces of detailed design work composed lovingly for fans of the unique sci-fi fantasy world. This volume collects complex lore, insightful commentary, comprehensive data, and dazzling concept art, all beautifully bound in a richly detailed hardcover! Additionally, this Limited Edition is housed in a meticulously designed case, with a special acrylic art display, as well as a journal just like the Lover's Notebook used by Noctis and Luna! Square Enix and Dark Horse Books present a superbly curated collection of Final Fantasy XV content that any fan will cherish.

Music in the Role-Playing Game

Music in the Role-Playing Game PDF Author: William Gibbons
Publisher: Routledge
ISBN: 1351253182
Category : Music
Languages : en
Pages : 224

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Book Description
Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.

Hollywood Gamers

Hollywood Gamers PDF Author: Robert Alan Brookey
Publisher: Indiana University Press
ISBN: 0253004675
Category : Performing Arts
Languages : en
Pages : 188

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Book Description
For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man.

Music of the Final Fantasy Series

Music of the Final Fantasy Series PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages :

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The Music of Nobuo Uematsu in the Final Fantasy Series

The Music of Nobuo Uematsu in the Final Fantasy Series PDF Author: Richard Anatone
Publisher: Intellect Books
ISBN: 1789385563
Category : Computers
Languages : en
Pages : 315

View

Book Description
Nobuo Uematsu is one of the most influential Japanese composers of the current age. One of Japan’s most beloved living composers, he has been composing music for the popular franchise since 1987, inspiring a new generation of classical music fans, and named by Time Magazine as an ‘innovator’ of the new wave of music. Sometimes described as the Beethoven of video game music, Nobuo Uematsu has built his career and reputation from his soundtracks to the enduring Final Fantasy series of video games, which are notable for their remarkable cinematic feel. Classic FM radio describes Nobuo as ‘part John Williams, part Wagnerian leitmotif, part new-age soundscaper – and a legend in his own right’. He has so far appeared five times in the top 20 of the annual Classic FM Hall of Fame, voted for by listeners. This is the first book-length study on the music of Uematsu. It takes a variety of different analytical approaches to his music. It offers readers interested in ludomusicology (the study of and research into video game music) a variety of ways in which to understand Uematsu’s compositional process and the role that video game music has in the overall gaming experience. Those interested in Uematsu’s music will gain a greater appreciation and understanding of his compositional processes and his interaction with musical narrative, and those interested in ludomusicology in general will be shown various methodologies that can be applied to a single composer. Those interested in composing for video games or movies will also be given insight into how they might compose for a narrative themselves. Professional musicians will gain deeper insight into the music from selected games in the series, as each chapter applies traditional theoretical and musicological methodologies to selected games from the series. It my also be a useful educational resource for use in their own studies by student and amateur musicians. Foreword by William Gibbons, associate professor of musicology at Texas Christian University. Editor Richard Anatone is a professor of music theory at Prince George's Community College in Largo, Maryland. It will be a valuable resource for ludomusicologists, as well as academics from a variety of disciplines who work in popular music and culture, film and visual media, and subjects traditionally marginalized by the Western 'Classical' canon. It will also be of interest to fans of the Final Fantasy series, both inside and outside of academia and to composers of video game music. It will also appeal to readers interested in the business and marketing side of the video game industry, and who want to learn from the successes of live video game concerts and how symbolism and thematic interplay aids in drawing gamers’ attention to soundtracks and concerts of video game music. Game developers will learn how to recognize potential composers and compositional approaches that will aid in storytelling, fandom and gamer immersion. General video game historians who want to learn more about Square’s early years and eventual transition into a powerhouse development company will also find much to interest them. While there have been several edited collections in the subdiscipline of ludomusicology, this is the first book to address a composer’s oeuvre as the main subject. It brings together a variety of methodologies and voices on the subject, and has potential to become a model for future composer-focused studies.

Final Fantasy

Final Fantasy PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages :

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Book Description


Final Fantasy Crystal Chronicles Series

Final Fantasy Crystal Chronicles Series PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages :

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Book Description


Video Game Songs

Video Game Songs PDF Author: Source Wikipedia
Publisher: University-Press.org
ISBN: 9781230590585
Category :
Languages : en
Pages : 36

View

Book Description
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (music and lyrics not included). Pages: 34. Chapters: Music of the Chocobo series, Music of Final Fantasy IX, Music of Final Fantasy XIII, Music of Final Fantasy VIII, Music of Final Fantasy X-2, Music of Final Fantasy III, Parodius music, Super Mario Bros. theme, Still Alive, Korobeiniki, List of songs in the Donkey Konga series, Follow the Nightingale, Still Alive: The Remixes, Eyes on Me, Jordan, Late Goodbye, Haze, Ranse Eroica, Girl in the Tower, It's a skull, True..., Even Rats, Control, To My Boyfriend, Burning Heat, Here Come The Champ. Excerpt: The Chocobo video game series is a spin-off series composed of over a dozen games developed by Square Co. and later by Square Enix featuring a super deformed version of the Chocobo, a Final Fantasy series mascot and fictional bird, as the protagonist. Several of the titles have received separate album releases of music from the game. The music of the Chocobo series includes soundtrack albums for the Chocobo's Mysterious Dungeon sub-series-comprising Chocobo's Mysterious Dungeon, Chocobo's Dungeon 2, and Final Fantasy Fables: Chocobo's Dungeon-and soundtrack albums of music from Chocobo Racing, Final Fantasy Fables: Chocobo Tales, and Chocobo and the Magic Picture Book: The Witch, The Maiden, and the Five Heroes, as well as an album of arranged music from Chocobo's Mysterious Dungeon and a single entitled Chocobo no Fushigina Dungeon Toki Wasure No Meikyuu: Door Crawl for the vocal theme song of Final Fantasy Fables: Chocobo's Dungeon. The first album of the discography released was the soundtrack to Chocobo's Mysterious Dungeon, Chocobo no Fushigina Dungeon Original Soundtrack. It was released by DigiCube in 1997 and was reprinted by Square Enix in 2006. An arranged album of music from that game was released in under the title Chocobo no Fushigina Dungeon Coi Vanni Gialli...

Understanding Video Game Music

Understanding Video Game Music PDF Author: Tim Summers
Publisher: Cambridge University Press
ISBN: 1107116872
Category : Computers
Languages : en
Pages : 248

View

Book Description
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

Music In Video Games

Music In Video Games PDF Author: K.J. Donnelly
Publisher: Routledge
ISBN: 1134692110
Category : Music
Languages : en
Pages : 246

View

Book Description
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

Final Fantasy XV Official Works Limited Edition

Final Fantasy XV Official Works Limited Edition PDF Author: Square Enix
Publisher: Dark Horse Comics
ISBN: 1506715745
Category : Games & Activities
Languages : en
Pages : 208

View

Book Description
A full-color, oversized, hardcover tome that faithfully adapts the original Japanese material, detailing the creation of the most recent entry in the Final Fantasy saga! Final Fantasy XV's world of Eos is filled with wonderous scenery, larger-than-life creatures, diverse cultures, and treacherous foes. Experience hundreds of pieces of detailed design work composed lovingly for fans of the unique sci-fi fantasy world. This volume collects complex lore, insightful commentary, comprehensive data, and dazzling concept art, all beautifully bound in a richly detailed hardcover! Additionally, this Limited Edition is housed in a meticulously designed case, with a special acrylic art display, as well as a journal just like the Lover's Notebook used by Noctis and Luna! Square Enix and Dark Horse Books present a superbly curated collection of Final Fantasy XV content that any fan will cherish.

Music in the Role-Playing Game

Music in the Role-Playing Game PDF Author: William Gibbons
Publisher: Routledge
ISBN: 1351253182
Category : Music
Languages : en
Pages : 224

View

Book Description
Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.

Hollywood Gamers

Hollywood Gamers PDF Author: Robert Alan Brookey
Publisher: Indiana University Press
ISBN: 0253004675
Category : Performing Arts
Languages : en
Pages : 188

View

Book Description
For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man.