Write Your Way Into Animation and Games

Write Your Way Into Animation and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 024081343X
Category : Computers
Languages : en
Pages : 408

Get Book

Book Description
Provides information, tips, and tutorials on ways to launch a career writing for animated films and video games, covering such topics as writing structure, developing characters, script and proposal formatting, and networking.

Write Your Way into Animation and Games

Write Your Way into Animation and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136131493
Category : Art
Languages : en
Pages : 425

Get Book

Book Description
Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Write Your Way Into Animation and Games

Write Your Way Into Animation and Games PDF Author: Christy Marx
Publisher:
ISBN:
Category : Animated films
Languages : en
Pages : 0

Get Book

Book Description
Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand.

Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136144455
Category : Computers
Languages : en
Pages : 248

Get Book

Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Teach Yourself Game-programming in 21 Days

Teach Yourself Game-programming in 21 Days PDF Author: André LaMothe
Publisher: Sams
ISBN: 9780672305627
Category : Computers
Languages : en
Pages : 948

Get Book

Book Description
Shows how to create backgrounds, structured displays, characters, and animation, and discusses input handling and performance considerations

InCider

InCider PDF Author:
Publisher:
ISBN:
Category : Apple computer
Languages : en
Pages : 478

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Book Description


Alphabet to Internet

Alphabet to Internet PDF Author: Irving E. Fang
Publisher: Rada PressInc
ISBN:
Category : History
Languages : en
Pages : 568

Get Book

Book Description
"Alphabet to Internet: Mediated Communication in Our Lives," a survey history of our media of communication, considers how all of us are affected by the means we have devised for recording and communicating information. From the start of writing things down, mediated communication has nudged our world onward, again and again. It has changed the way we choose to live.Beginning with the evolution of writing and the alphabet from Sumer to Greece, Alphabet to Internet traces in a brisk and lively style the development and the impact of printing, still and motion photography, mail service, the telegraph, the telephone, recording, broadcasting, the Internet, and the digital revolution. An additional chapter reflects on the role of communication in current international political struggles. Another chapter is devoted to the cultural influence of video games. A supplementary section, ?A Timeline of Communication and Culture,? contains more than 5,000 entries. It is the most complete and up-to-date of its subject matter in existence.

Pro Java 8 Games Development

Pro Java 8 Games Development PDF Author: Wallace Jackson
Publisher: aPress
ISBN: 9781484209745
Category : Computers
Languages : en
Pages : 600

Get Book

Book Description
Pro Java Games Development looks at the most popular ways of using Java to write 2D and 3D games for PCs. Written by Java gaming expert Wallace Jackson, this book uses the new Java (SE) platform and JavaFX and other features including animation, splash screens, scripting, functional programming and the desktop tray interface. After reading or using this book, you'll come away with enough expertise to build your own successful and fun Java-based game applications for the PC and perhaps even some mobile, thanks to the agility of the JavaFX platform. You may even be able to run your game application on Android.

Sams Teach Yourself Java 2 in 24 Hours

Sams Teach Yourself Java 2 in 24 Hours PDF Author: Rogers Cadenhead
Publisher:
ISBN: 9780672316302
Category : Computers
Languages : en
Pages : 429

Get Book

Book Description
Demonstrates the power of the programming language while explaining how to use Java to spice up a Web page with games, animation, and special effects

Advanced Do-It-Yourself Java Games

Advanced Do-It-Yourself Java Games PDF Author: Annette Godtland
Publisher: Createspace Independent Publishing Platform
ISBN: 9781537130972
Category :
Languages : en
Pages : 818

Get Book

Book Description
Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the Do-It-Yourself Java Games series. The previous book in the series, More Do-It-Yourself Java Games, taught event-driven programming. Those games started with an initial window, then waited for the program user to take an action. The games in this book require the same kind of event-driven user interfaces, but add threads to perform automated, simultaneous activity, whether the user takes an action or not. You'll learn more advanced programming techniques as you create 8 new games with sound and animation. You'll learn to use abstract classes, interfaces, state-driven programming, and the model/view/controller design. This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.

Write Your Way Into Animation and Games

Write Your Way Into Animation and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 024081343X
Category : Computers
Languages : en
Pages : 408

View

Book Description
Provides information, tips, and tutorials on ways to launch a career writing for animated films and video games, covering such topics as writing structure, developing characters, script and proposal formatting, and networking.

Write Your Way into Animation and Games

Write Your Way into Animation and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136131493
Category : Art
Languages : en
Pages : 425

View

Book Description
Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Write Your Way Into Animation and Games

Write Your Way Into Animation and Games PDF Author: Christy Marx
Publisher:
ISBN:
Category : Animated films
Languages : en
Pages : 0

View

Book Description
Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand.

Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136144455
Category : Computers
Languages : en
Pages : 248

View

Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Teach Yourself Game-programming in 21 Days

Teach Yourself Game-programming in 21 Days PDF Author: André LaMothe
Publisher: Sams
ISBN: 9780672305627
Category : Computers
Languages : en
Pages : 948

View

Book Description
Shows how to create backgrounds, structured displays, characters, and animation, and discusses input handling and performance considerations

InCider

InCider PDF Author:
Publisher:
ISBN:
Category : Apple computer
Languages : en
Pages : 478

View

Book Description


Alphabet to Internet

Alphabet to Internet PDF Author: Irving E. Fang
Publisher: Rada PressInc
ISBN:
Category : History
Languages : en
Pages : 568

View

Book Description
"Alphabet to Internet: Mediated Communication in Our Lives," a survey history of our media of communication, considers how all of us are affected by the means we have devised for recording and communicating information. From the start of writing things down, mediated communication has nudged our world onward, again and again. It has changed the way we choose to live.Beginning with the evolution of writing and the alphabet from Sumer to Greece, Alphabet to Internet traces in a brisk and lively style the development and the impact of printing, still and motion photography, mail service, the telegraph, the telephone, recording, broadcasting, the Internet, and the digital revolution. An additional chapter reflects on the role of communication in current international political struggles. Another chapter is devoted to the cultural influence of video games. A supplementary section, ?A Timeline of Communication and Culture,? contains more than 5,000 entries. It is the most complete and up-to-date of its subject matter in existence.

Pro Java 8 Games Development

Pro Java 8 Games Development PDF Author: Wallace Jackson
Publisher: aPress
ISBN: 9781484209745
Category : Computers
Languages : en
Pages : 600

View

Book Description
Pro Java Games Development looks at the most popular ways of using Java to write 2D and 3D games for PCs. Written by Java gaming expert Wallace Jackson, this book uses the new Java (SE) platform and JavaFX and other features including animation, splash screens, scripting, functional programming and the desktop tray interface. After reading or using this book, you'll come away with enough expertise to build your own successful and fun Java-based game applications for the PC and perhaps even some mobile, thanks to the agility of the JavaFX platform. You may even be able to run your game application on Android.

Sams Teach Yourself Java 2 in 24 Hours

Sams Teach Yourself Java 2 in 24 Hours PDF Author: Rogers Cadenhead
Publisher:
ISBN: 9780672316302
Category : Computers
Languages : en
Pages : 429

View

Book Description
Demonstrates the power of the programming language while explaining how to use Java to spice up a Web page with games, animation, and special effects

Advanced Do-It-Yourself Java Games

Advanced Do-It-Yourself Java Games PDF Author: Annette Godtland
Publisher: Createspace Independent Publishing Platform
ISBN: 9781537130972
Category :
Languages : en
Pages : 818

View

Book Description
Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the Do-It-Yourself Java Games series. The previous book in the series, More Do-It-Yourself Java Games, taught event-driven programming. Those games started with an initial window, then waited for the program user to take an action. The games in this book require the same kind of event-driven user interfaces, but add threads to perform automated, simultaneous activity, whether the user takes an action or not. You'll learn more advanced programming techniques as you create 8 new games with sound and animation. You'll learn to use abstract classes, interfaces, state-driven programming, and the model/view/controller design. This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.