Write Your Way into Animation and Games

Write Your Way into Animation and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136131493
Category : Art
Languages : en
Pages : 425

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Book Description
Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136144455
Category : Computers
Languages : en
Pages : 248

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Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Teach Yourself Game-programming in 21 Days

Teach Yourself Game-programming in 21 Days PDF Author: André LaMothe
Publisher: Sams
ISBN: 9780672305627
Category : Computers
Languages : en
Pages : 948

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Book Description
Shows how to create backgrounds, structured displays, characters, and animation, and discusses input handling and performance considerations

InCider

InCider PDF Author:
Publisher:
ISBN:
Category : Apple computer
Languages : en
Pages :

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Book Description


Alphabet to Internet

Alphabet to Internet PDF Author: Irving E. Fang
Publisher: Rada PressInc
ISBN:
Category : History
Languages : en
Pages : 560

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Book Description
"Alphabet to Internet: Mediated Communication in Our Lives," a survey history of our media of communication, considers how all of us are affected by the means we have devised for recording and communicating information. From the start of writing things down, mediated communication has nudged our world onward, again and again. It has changed the way we choose to live.Beginning with the evolution of writing and the alphabet from Sumer to Greece, Alphabet to Internet traces in a brisk and lively style the development and the impact of printing, still and motion photography, mail service, the telegraph, the telephone, recording, broadcasting, the Internet, and the digital revolution. An additional chapter reflects on the role of communication in current international political struggles. Another chapter is devoted to the cultural influence of video games. A supplementary section, ?A Timeline of Communication and Culture,? contains more than 5,000 entries. It is the most complete and up-to-date of its subject matter in existence.

Sams Teach Yourself Java 2 in 24 Hours

Sams Teach Yourself Java 2 in 24 Hours PDF Author: Rogers Cadenhead
Publisher:
ISBN: 9780672316302
Category : Computers
Languages : en
Pages : 429

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Book Description
Demonstrates the power of the programming language while explaining how to use Java to spice up a Web page with games, animation, and special effects

Four Worlds of Writing

Four Worlds of Writing PDF Author:
Publisher: Ingram
ISBN: 9780536611079
Category : English language
Languages : en
Pages : 572

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Book Description


Write Your Way into Animation and Games

Write Your Way into Animation and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136131493
Category : Art
Languages : en
Pages : 425

View

Book Description
Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Write Your Way Into Animation

Write Your Way Into Animation PDF Author: Christy Marx
Publisher:
ISBN:
Category : Animated films
Languages : en
Pages :

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Book Description


Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136144455
Category : Computers
Languages : en
Pages : 248

View

Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Personal Computer Magazine

Personal Computer Magazine PDF Author:
Publisher:
ISBN:
Category : IBM microcomputers
Languages : en
Pages :

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Book Description


Teach Yourself Game-programming in 21 Days

Teach Yourself Game-programming in 21 Days PDF Author: André LaMothe
Publisher: Sams
ISBN: 9780672305627
Category : Computers
Languages : en
Pages : 948

View

Book Description
Shows how to create backgrounds, structured displays, characters, and animation, and discusses input handling and performance considerations

InCider

InCider PDF Author:
Publisher:
ISBN:
Category : Apple computer
Languages : en
Pages :

View

Book Description


Alphabet to Internet

Alphabet to Internet PDF Author: Irving E. Fang
Publisher: Rada PressInc
ISBN:
Category : History
Languages : en
Pages : 560

View

Book Description
"Alphabet to Internet: Mediated Communication in Our Lives," a survey history of our media of communication, considers how all of us are affected by the means we have devised for recording and communicating information. From the start of writing things down, mediated communication has nudged our world onward, again and again. It has changed the way we choose to live.Beginning with the evolution of writing and the alphabet from Sumer to Greece, Alphabet to Internet traces in a brisk and lively style the development and the impact of printing, still and motion photography, mail service, the telegraph, the telephone, recording, broadcasting, the Internet, and the digital revolution. An additional chapter reflects on the role of communication in current international political struggles. Another chapter is devoted to the cultural influence of video games. A supplementary section, ?A Timeline of Communication and Culture,? contains more than 5,000 entries. It is the most complete and up-to-date of its subject matter in existence.

Sams Teach Yourself Java 2 in 24 Hours

Sams Teach Yourself Java 2 in 24 Hours PDF Author: Rogers Cadenhead
Publisher:
ISBN: 9780672316302
Category : Computers
Languages : en
Pages : 429

View

Book Description
Demonstrates the power of the programming language while explaining how to use Java to spice up a Web page with games, animation, and special effects

Four Worlds of Writing

Four Worlds of Writing PDF Author:
Publisher: Ingram
ISBN: 9780536611079
Category : English language
Languages : en
Pages : 572

View

Book Description


Create Your Own Games Computers Play

Create Your Own Games Computers Play PDF Author: Keith S. Reid-Green
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 242

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Book Description